Hollow men can be encountered in The Catacombs, the Reliquary, Mourningwood, Sunset House, Silverpines, and Reaver's Manor during The Masquerade quest. Hollow men count as ugly enemies and evil enemies for the purpose of legendary weapon upgrades. When encountering them, it is best to use spells and guns to your advantage, rather than using melee weapons. They are clad with armour, and are giant compared to their cousins. They have the ability to block oncoming melee attacks with their giant swords.
They will continue to summon more until they are defeated.
In combat, they charge in mindlessly when you are far away and walk towards you if you are at a fairly small distance, but when all of the summoned hollow men are slain, they begin to spawn more allies. Commanders are capable of targeted and area Shock spells, but their most notable feature is their ability to summon five to six mid-level hollow men during battle. Commander Hollow Man: The strongest and rarest type of hollow man, commanders are much larger and wield two large swords.Warrior Hollow Man: These hollow men, adorned in antiquated armour, are taller, faster, and are capable of casting Shock.Since they are easily killable with any weapon, this is an easy task. They are a nuisance, because they inflict semi-powerful attacks at long range, and also, if you run at them with a melee weapon, they back away. This means that they can hit a Hero from many yards away, and should be killed first in an engagement. Standard Hollow Man: Adorned in a basic, lighter version of the uniform used by the Royal Army, these smaller hollow men are the only ones that use guns, and will favour rifles almost exclusively at higher levels.An individual hollow man's strength can be determined from its size and the amount of armour it's wearing.
They still dual-wield crude melee weapons, but have gained the ability to use guns. They now appear to be reanimated soldiers wearing antiquated armour, instead of peasants and ancient warriors. In Fable III, Hollow Men are first encountered in the Reliquary, and are the first major enemy type the Hero must face. For more information, see The Black Knight. There is an achievement associated with dismembering Hollow Men. This can work as a great crowd control measure, if needed. When their heads are dismembered, they will attack in the direction of their most recently received attack. Hollow Men are one of the few enemies in Fable II that can survive dismemberment. Although they are tough, it is quite easy for an experienced Hero to kill them, with any weapon type, preferably guns and fire spells. They tend to swarm the Hero, like their other kin, but stay back more often, and watch their brethren die. They are first encountered in Wraithmarsh when heading to Bloodstone. They are covered in ancient armour, and will also attack with Shock and Force Push in addition to their weapons, which are often dual-wielded swords or hammers. Elder Hollow Man: Stronger, melee & caster type.They have barely any armour, and wield what appears to be sickles, small swords, and makeshift axes. They resemble dead peasants, and all have the same attacks and stats. There are a few different models, both male and female. Wields two hand weapons and appears in groups. Standard Hollow Man: Fast, melee type.There are two known types, both of which are weak to fire and lightning. They can be encountered in areas such as Wraithmarsh, the Tomb of Heroes, and the Crucible. Wisps can be seen hovering harmlessly in the air as the Hero and Hammer make their way through the cavern to the first room, but will fly into the ground and emerge as Hollow Men when the pair attempt to leave. Hollow Men are first encountered in the Wellspring Cave during the Hero of Strength portion of the main quest.